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The Plight of Migrants Is Deeply Misunderstood. Can a Video Game Help?

Wired LogoWired23h ago

The Plight of Migrants Is Deeply Misunderstood. Can a Video Game Help? - Wired

Quick Summary:

Anima Interactive’s forthcoming game Take Us North aims to capture the lived experiences of those trying to cross the US-Mexico border.

In January, hours after President Donald Trump’s inauguration, thousands of migrants suddenly received notice that their appointments with US Customs and Border Protection—the agency that would help them gain asylum—had been canceled.

Over the past year, Karla Reyes and her team at Anima Interactive have visited the US-Mexico border twice to interview migrants and humanitarians.


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Article Details

Author / Journalist: Megan Farokhmanesh

Category: TechnologyEconomy

Markets:

Topics:

Source Website Secure: Yes (HTTPS)

News Sentiment: Neutral

Fact Checked: Legitimate

Article Type: News Report

Published On: 2025-03-05 @ 17:59:07 (23 hours ago)

News Timezone: GMT +8:00

News Source URL: wired.com

Language: English

Article Length: 1703 words

Reading Time: 10 minutes read

Sentences: 64 lines

Sentence Length: 27 words per sentence (average)

Platforms: Desktop Web, Mobile Web, iOS App, Android App

Copyright Owner: © Wired

News ID: 26683177

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About Wired

Main Topics: TechnologyEconomy

Official Website: wired.com

Update Frequency: 13 posts per day

Year Established: 1993

Headquarters: United States

News Last Updated: 18 hours ago

Coverage Areas: United States

Ownership: Independent Company

Publication Timezone: GMT +8:00

Content Availability: Worldwide

News Language: English

RSS Feed: Available (XML)

API Access: Available (JSON, REST)

Website Security: Secure (HTTPS)

Publisher ID: #111

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